Crash team racing nintendo switch11/9/2022 If you consider all of these – the higher than normal difficulty, the long loading times, the inability to unlock things offline – take them onboard and decide that they’re all things that you can live with, everything else is an absolute delight. We can easily see a situation where those who play mainly in handheld will be missing out on a lot of this ‘free’ content (though, of course, the cynics in us wonder if it’ll become paid content in the future for those who couldn’t unlock everything in time).Īll of the above may read more negatively than positive but that’s mainly because we feel its drawbacks are worth pointing out. Players will be able to get some of these new DLC items by taking on set challenges, whereas others will be available by spending Wumpa Coins. Activision has planned a bunch of timed ‘Grand Prix’ events, where a number of new DLC characters and customisation pieces are going to be added and available for a period of time (similar to something like the season system in Fortnite). This alone is frustrating but it has the potential to soon be concerning too. We recently took a four-hour train ride, during which we nearly completed the Adventure Mode, and had amassed the princely sum of zero coins by the time we reached our destination. This isn’t necessarily a problem in the other console versions of the game, but given that the Switch is designed to also be played on the move, this means there’s a good chance that – if you can’t find a decent Wi-Fi connection when you’re out and about – you’ll be making zero progress towards unlocking those new characters or customisation options. You earn Wumpa Coins by taking part in both online and single-player matches, but here’s the annoying thing: not only can they be an enormous grind, you can only get them when you’re connected to the servers. Wumpa Coins are used to unlock a bunch of skins, kart customisation options and – most importantly – 10 of the game’s 26 characters. Our other main concern is the Wumpa Coins, which are the game’s currency. On the bright side, at least restarting a race only takes a second or two. There’s no doubting the visual quality of this game, but if the payoff is that you even have to wait for more than half a minute just to see the trophy celebration screen, you may start to wonder if you’d have taken a slightly less graphically impressive game in favour of shorter loading times. Practically every race takes 40-45 seconds to load, which can be especially annoying if you’re playing through a four-race Grand Prix and therefore have a combined total of around three minutes to wait. The reality is that the frame rate is at least stable, which is far more important, and everything looks phenomenal to the extent that you could easily argue it’s one of the most visually impressive Switch games to date (docked, at least: it’s a little blurry in handheld mode).įar more of an issue are the loading times, which are frankly infuriating. That said, the original CTR also ran at 30 and it was the love for that game that has us looking at this remake two decades later, so anyone claiming they adored the original but that 30fps on Switch – and every other version, incidentally – is a deal-breaker is maybe being a tad disingenuous. Instead, everything has been entirely rebuilt from scratch, meaning courses are now packed with little details and character animations are bursting with personality.Įverything runs at a solid 30 frames per second, which may disappoint some given that Mario Kart 8 Deluxe runs at 60. Although its characters and tracks are mainly based on those from the 1999 title, this isn’t a straight HD upgrade where the resolution’s been increased and the textures have been tweaked a little. It obviously goes without saying that the most notable selling point of Crash Team Racing Nitro-Fueled is how fantastic it looks.
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